Sunday, May 4, 2008
Textures that were used in my UT2004 Map
Below are images which show the textures that were used in my UT2004 Map:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD8O-VRF07egxz9R-LWRtVHsg5hMhDGaRW4eOcKqNAIXFrlACVr6Gznur9mmUOBzjsIN1XcfskJvn2a1wTsBbrAsdeuv1VKpl5KEDFTaT971w2bTayTCG86z-pdavA1aeiZQahvVwrEtc/s320/texture6.JPG)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_gr04lc-0DZI0mguhs7tOQvGdfrd_hLBNUlT4EGMwcBDAF0zc_G5raqzYumJuJoIFaiEEYSRnNVLWTe-ZuwHKQuKpUCXVRwczJhYry8fUDna3oeJ2yIiLznbTdX3a6H_TIapAMpHfIww/s320/texture7.JPG)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMrY8kf0KF2xOIExPixsgJNd4Ni71wwJnlrQ3vnkW9G0pLKtkTxv0dojv7u4aAlrS_T3VbKrVumgzuSgyyr64bxC1HpPAJYeuFYB6nI8rW-PMgM5EixklyLiFk3PpZ3DJahnI8K3DeQjA/s320/texture8.JPG)
Of course i used three other textures that were already produced by the UT editor. They were the texture of a cave wall - this to give the effect of being cut into a surface. Glass to help with luminousity and to give to idea of floating and that nothing is as it seems. And the silver/gold trophy texture - this was used in order to reflect lights and allow the light beams to be bounced off surfaces to give a glowing affect rather than placing more lights which would of illuminated the area beyond desire.
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