Of course i used three other textures that were already produced by the UT editor. They were the texture of a cave wall - this to give the effect of being cut into a surface. Glass to help with luminousity and to give to idea of floating and that nothing is as it seems. And the silver/gold trophy texture - this was used in order to reflect lights and allow the light beams to be bounced off surfaces to give a glowing affect rather than placing more lights which would of illuminated the area beyond desire.
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